Abstract:Multiple exposures, of a single illuminated non-configurable mask that is transversely displaced to a number of specified positions, can be used to create any desired distribution of radiant exposure. An experimental proof-of-concept is given for this idea, employing hard X rays. The method is termed "ghost projection", since it may be viewed as a reversed form of classical ghost imaging. The written pattern is arbitrary, up to a tunable constant offset, together with a limiting spatial resolution that is governed by the finest features present in the illuminated mask. The method, which is immune to both proximity-correction and aspect-ratio issues, can be used to make a universal lithographic mask in the hard-X-ray regime. Ghost projection may also be used as a dynamically-configurable beam-shaping element, namely the hard-X-ray equivalent of a spatial light modulator. The idea may be applied to other forms of radiation and matter waves, such as gamma rays, neutrons, electrons, muons, and atomic beams.
Abstract:Unresolved spatially-random microstructure, in an illuminated sample, can lead to position-dependent blur when an image of that sample is taken using an incoherent imaging system. For a small propagation distance, between the exit surface of the sample and the entrance surface of a position-sensitive detector, the paraxial approximation implies that the blurring influence of the sample may be modeled using an anomalous-diffusion field. This diffusion field may have a scalar or tensor character, depending on whether the random microstructure has an autocorrelation function that is rotationally isotropic or anisotropic, respectively. Partial differential equations are written down and then solved, in a closed-form manner, for several variants of the inverse problem of diffusion-field retrieval given suitable intensity images. Both uniform-illumination and structured-illumination schemes are considered. Links are made, between the recovered diffusion field and certain statistical properties of the unresolved microstructure. The developed theory -- which may be viewed as a crudely parallel form of small-angle scattering under the Guinier approximation -- is applicable to a range of paraxial radiation and matter fields, such as visible light, x rays, neutrons, and electrons.
Abstract:Classical ghost imaging is a new paradigm in imaging where the image of an object is not measured directly with a pixelated detector. Rather, the object is subject to a set of illumination patterns and the total interaction of the object, e.g., reflected or transmitted photons or particles, is measured for each pattern with a single-pixel or bucket detector. An image of the object is then computed through the correlation of each pattern and the corresponding bucket value. Assuming no prior knowledge of the object, the set of patterns used to compute the ghost image dictates the image quality. In the visible-light regime, programmable spatial light modulators can generate the illumination patterns. In many other regimes -- such as x rays, electrons, and neutrons -- no such dynamically configurable modulators exist, and patterns are commonly produced by employing a transversely-translated mask. In this paper we explore some of the properties of masks or speckle that should be considered to maximize ghost-image quality, given a certain experimental classical ghost-imaging setup employing a transversely-displaced but otherwise non-configurable mask.
Abstract:The spatial light modulator and optical data projector both rely on precisely configurable optical elements to shape a light beam. Here we explore an image-projection approach which does not require a configurable beam-shaping element. We term this approach {\em ghost projection} on account of its conceptual relation to computational ghost imaging. Instead of a configurable beam shaping element, the method transversely displaces a single illuminated mask, such as a spatially-random screen, to create specified distributions of radiant exposure. The method has potential applicability to image projection employing a variety of radiation and matter wave fields, such as hard x rays, neutrons, muons, atomic beams and molecular beams. Building on our previous theoretical and computational studies, we here seek to understand the effects, sensitivity, and tolerance of some key experimental limitations of the method. Focusing on the case of hard x rays, we employ experimentally acquired masks to numerically study the deleterious effects of photon shot noise, inaccuracies in random-mask exposure time, and inaccuracies in mask positioning, as well as adapting to spatially non-uniform illumination. Understanding the influence of these factors will assist in optimizing experimental design and work towards achieving ghost projection in practice.