Abstract:Human-in-the-loop optimization utilizes human expertise to guide machine optimizers iteratively and search for an optimal solution in a solution space. While prior empirical studies mainly investigated novices, we analyzed the impact of the levels of expertise on the outcome quality and corresponding subjective satisfaction. We conducted a study (N=60) in text, photo, and 3D mesh optimization contexts. We found that novices can achieve an expert level of quality performance, but participants with higher expertise led to more optimization iteration with more explicit preference while keeping satisfaction low. In contrast, novices were more easily satisfied and terminated faster. Therefore, we identified that experts seek more diverse outcomes while the machine reaches optimal results, and the observed behavior can be used as a performance indicator for human-in-the-loop system designers to improve underlying models. We inform future research to be cautious about the impact of user expertise when designing human-in-the-loop systems.
Abstract:Disaster monitoring is challenging due to the lake of infrastructures in monitoring areas. Based on the theory of Game-With-A-Purpose (GWAP), this paper contributes to a novel large-scale crowdsourcing disaster monitoring system. The system analyzes tagged satellite pictures from anonymous players, and then reports aggregated and evaluated monitoring results to its stakeholders. An algorithm based on directed graph centralities is presented to address the core issues of malicious user detection and disaster level calculation. Our method can be easily applied in other human computation systems. In the end, some issues with possible solutions are discussed for our future work.