Abstract:Dose prediction is an area of ongoing research that facilitates radiotherapy planning. Most commercial models utilise imaging data and intense computing resources. This study aimed to predict the dose-volume of rectum and bladder from volumes of target, at-risk structure organs and their overlap regions using machine learning. Dose-volume information of 94 patients with prostate cancer planned for 6000cGy in 20 fractions was exported from the treatment planning system as text files and mined to create a training dataset. Several statistical modelling, machine learning methods, and a new fuzzy rule-based prediction (FRBP) model were explored and validated on an independent dataset of 39 patients. The median absolute error was 2.0%-3.7% for bladder and 1.7-2.4% for rectum in the 4000-6420cGy range. For 5300cGy, 5600cGy and 6000cGy, the median difference was less than 2.5% for rectum and 3.8% for bladder. The FRBP model produced errors of 1.2%, 1.3%, 0.9% and 1.6%, 1.2%, 0.1% for the rectum and bladder respectively at these dose levels. These findings indicate feasibility of obtaining accurate predictions of the clinically important dose-volume parameters for rectum and bladder using just the volumes of these structures.
Abstract:Multiple Signal Classification (MUSIC) is a widely used Direction of Arrival (DoA)/Angle of Arrival (AoA) estimation algorithm applied to various application domains such as autonomous driving, medical imaging, and astronomy. However, MUSIC is computationally expensive and challenging to implement in low-power hardware, requiring exploration of trade-offs between accuracy, cost, and power. We present MUSIC-lite, which exploits approximate computing to generate a design space exploring accuracy-area-power trade-offs. This is specifically applied to the computationally intensive singular value decomposition (SVD) component of the MUSIC algorithm in an orthogonal frequency-division multiplexing (OFDM) radar use case. MUSIC-lite incorporates approximate adders into the iterative CORDIC algorithm that is used for hardware implementation of MUSIC, generating interesting accuracy-area-power trade-offs. Our experiments demonstrate MUSIC-lite's ability to save an average of 17.25% on-chip area and 19.4% power with a minimal 0.14% error for efficient MUSIC implementations.