Abstract:Autonomous driving has long relied on modular "Perception-Decision-Action" pipelines, where hand-crafted interfaces and rule-based components often break down in complex or long-tailed scenarios. Their cascaded design further propagates perception errors, degrading downstream planning and control. Vision-Action (VA) models address some limitations by learning direct mappings from visual inputs to actions, but they remain opaque, sensitive to distribution shifts, and lack structured reasoning or instruction-following capabilities. Recent progress in Large Language Models (LLMs) and multimodal learning has motivated the emergence of Vision-Language-Action (VLA) frameworks, which integrate perception with language-grounded decision making. By unifying visual understanding, linguistic reasoning, and actionable outputs, VLAs offer a pathway toward more interpretable, generalizable, and human-aligned driving policies. This work provides a structured characterization of the emerging VLA landscape for autonomous driving. We trace the evolution from early VA approaches to modern VLA frameworks and organize existing methods into two principal paradigms: End-to-End VLA, which integrates perception, reasoning, and planning within a single model, and Dual-System VLA, which separates slow deliberation (via VLMs) from fast, safety-critical execution (via planners). Within these paradigms, we further distinguish subclasses such as textual vs. numerical action generators and explicit vs. implicit guidance mechanisms. We also summarize representative datasets and benchmarks for evaluating VLA-based driving systems and highlight key challenges and open directions, including robustness, interpretability, and instruction fidelity. Overall, this work aims to establish a coherent foundation for advancing human-compatible autonomous driving systems.
Abstract:Generative world models are reshaping embodied AI, enabling agents to synthesize realistic 4D driving environments that look convincing but often fail physically or behaviorally. Despite rapid progress, the field still lacks a unified way to assess whether generated worlds preserve geometry, obey physics, or support reliable control. We introduce WorldLens, a full-spectrum benchmark evaluating how well a model builds, understands, and behaves within its generated world. It spans five aspects -- Generation, Reconstruction, Action-Following, Downstream Task, and Human Preference -- jointly covering visual realism, geometric consistency, physical plausibility, and functional reliability. Across these dimensions, no existing world model excels universally: those with strong textures often violate physics, while geometry-stable ones lack behavioral fidelity. To align objective metrics with human judgment, we further construct WorldLens-26K, a large-scale dataset of human-annotated videos with numerical scores and textual rationales, and develop WorldLens-Agent, an evaluation model distilled from these annotations to enable scalable, explainable scoring. Together, the benchmark, dataset, and agent form a unified ecosystem for measuring world fidelity -- standardizing how future models are judged not only by how real they look, but by how real they behave.
Abstract:Event cameras have the potential to revolutionize vision systems with their high temporal resolution and dynamic range, yet they remain susceptible to lens flare, a fundamental optical artifact that causes severe degradation. In event streams, this optical artifact forms a complex, spatio-temporal distortion that has been largely overlooked. We present E-Deflare, the first systematic framework for removing lens flare from event camera data. We first establish the theoretical foundation by deriving a physics-grounded forward model of the non-linear suppression mechanism. This insight enables the creation of the E-Deflare Benchmark, a comprehensive resource featuring a large-scale simulated training set, E-Flare-2.7K, and the first-ever paired real-world test set, E-Flare-R, captured by our novel optical system. Empowered by this benchmark, we design E-DeflareNet, which achieves state-of-the-art restoration performance. Extensive experiments validate our approach and demonstrate clear benefits for downstream tasks. Code and datasets are publicly available.
Abstract:Immersive applications call for synthesizing spatiotemporal 4D content from casual videos without costly 3D supervision. Existing video-to-4D methods typically rely on manually annotated camera poses, which are labor-intensive and brittle for in-the-wild footage. Recent warp-then-inpaint approaches mitigate the need for pose labels by warping input frames along a novel camera trajectory and using an inpainting model to fill missing regions, thereby depicting the 4D scene from diverse viewpoints. However, this trajectory-to-trajectory formulation often entangles camera motion with scene dynamics and complicates both modeling and inference. We introduce SEE4D, a pose-free, trajectory-to-camera framework that replaces explicit trajectory prediction with rendering to a bank of fixed virtual cameras, thereby separating camera control from scene modeling. A view-conditional video inpainting model is trained to learn a robust geometry prior by denoising realistically synthesized warped images and to inpaint occluded or missing regions across virtual viewpoints, eliminating the need for explicit 3D annotations. Building on this inpainting core, we design a spatiotemporal autoregressive inference pipeline that traverses virtual-camera splines and extends videos with overlapping windows, enabling coherent generation at bounded per-step complexity. We validate See4D on cross-view video generation and sparse reconstruction benchmarks. Across quantitative metrics and qualitative assessments, our method achieves superior generalization and improved performance relative to pose- or trajectory-conditioned baselines, advancing practical 4D world modeling from casual videos.
Abstract:Event cameras capture changes in brightness with microsecond precision and remain reliable under motion blur and challenging illumination, offering clear advantages for modeling highly dynamic scenes. Yet, their integration with natural language understanding has received little attention, leaving a gap in multimodal perception. To address this, we introduce Talk2Event, the first large-scale benchmark for language-driven object grounding using event data. Built on real-world driving scenarios, Talk2Event comprises 5,567 scenes, 13,458 annotated objects, and more than 30,000 carefully validated referring expressions. Each expression is enriched with four structured attributes -- appearance, status, relation to the viewer, and relation to surrounding objects -- that explicitly capture spatial, temporal, and relational cues. This attribute-centric design supports interpretable and compositional grounding, enabling analysis that moves beyond simple object recognition to contextual reasoning in dynamic environments. We envision Talk2Event as a foundation for advancing multimodal and temporally-aware perception, with applications spanning robotics, human-AI interaction, and so on.
Abstract:Event cameras offer microsecond-level latency and robustness to motion blur, making them ideal for understanding dynamic environments. Yet, connecting these asynchronous streams to human language remains an open challenge. We introduce Talk2Event, the first large-scale benchmark for language-driven object grounding in event-based perception. Built from real-world driving data, we provide over 30,000 validated referring expressions, each enriched with four grounding attributes -- appearance, status, relation to viewer, and relation to other objects -- bridging spatial, temporal, and relational reasoning. To fully exploit these cues, we propose EventRefer, an attribute-aware grounding framework that dynamically fuses multi-attribute representations through a Mixture of Event-Attribute Experts (MoEE). Our method adapts to different modalities and scene dynamics, achieving consistent gains over state-of-the-art baselines in event-only, frame-only, and event-frame fusion settings. We hope our dataset and approach will establish a foundation for advancing multimodal, temporally-aware, and language-driven perception in real-world robotics and autonomy.




Abstract:With the rise of robotics, LiDAR-based 3D object detection has garnered significant attention in both academia and industry. However, existing datasets and methods predominantly focus on vehicle-mounted platforms, leaving other autonomous platforms underexplored. To bridge this gap, we introduce Pi3DET, the first benchmark featuring LiDAR data and 3D bounding box annotations collected from multiple platforms: vehicle, quadruped, and drone, thereby facilitating research in 3D object detection for non-vehicle platforms as well as cross-platform 3D detection. Based on Pi3DET, we propose a novel cross-platform adaptation framework that transfers knowledge from the well-studied vehicle platform to other platforms. This framework achieves perspective-invariant 3D detection through robust alignment at both geometric and feature levels. Additionally, we establish a benchmark to evaluate the resilience and robustness of current 3D detectors in cross-platform scenarios, providing valuable insights for developing adaptive 3D perception systems. Extensive experiments validate the effectiveness of our approach on challenging cross-platform tasks, demonstrating substantial gains over existing adaptation methods. We hope this work paves the way for generalizable and unified 3D perception systems across diverse and complex environments. Our Pi3DET dataset, cross-platform benchmark suite, and annotation toolkit have been made publicly available.




Abstract:Current Point-based detectors can only learn from the provided points, with limited receptive fields and insufficient global learning capabilities for such targets. In this paper, we present a novel Point Dilation Mechanism for single-stage 3D detection (PDM-SSD) that takes advantage of these two representations. Specifically, we first use a PointNet-style 3D backbone for efficient feature encoding. Then, a neck with Point Dilation Mechanism (PDM) is used to expand the feature space, which involves two key steps: point dilation and feature filling. The former expands points to a certain size grid centered around the sampled points in Euclidean space. The latter fills the unoccupied grid with feature for backpropagation using spherical harmonic coefficients and Gaussian density function in terms of direction and scale. Next, we associate multiple dilation centers and fuse coefficients to obtain sparse grid features through height compression. Finally, we design a hybrid detection head for joint learning, where on one hand, the scene heatmap is predicted to complement the voting point set for improved detection accuracy, and on the other hand, the target probability of detected boxes are calibrated through feature fusion. On the challenging Karlsruhe Institute of Technology and Toyota Technological Institute (KITTI) dataset, PDM-SSD achieves state-of-the-art results for multi-class detection among single-modal methods with an inference speed of 68 frames. We also demonstrate the advantages of PDM-SSD in detecting sparse and incomplete objects through numerous object-level instances. Additionally, PDM can serve as an auxiliary network to establish a connection between sampling points and object centers, thereby improving the accuracy of the model without sacrificing inference speed. Our code will be available at https://github.com/AlanLiangC/PDM-SSD.git.




Abstract:The single-stage point-based 3D object detectors have attracted widespread research interest due to their advantages of lightweight and fast inference speed. However, they still face challenges such as inadequate learning of low-quality objects (ILQ) and misalignment between localization accuracy and classification confidence (MLC). In this paper, we propose SGCCNet to alleviate these two issues. For ILQ, SGCCNet adopts a Saliency-Guided Data Augmentation (SGDA) strategy to enhance the robustness of the model on low-quality objects by reducing its reliance on salient features. Specifically, We construct a classification task and then approximate the saliency scores of points by moving points towards the point cloud centroid in a differentiable process. During the training process, SGCCNet will be forced to learn from low saliency features through dropping points. Meanwhile, to avoid internal covariate shift and contextual features forgetting caused by dropping points, we add a geometric normalization module and skip connection block in each stage. For MLC, we design a Confidence Correction Mechanism (CCM) specifically for point-based multi-class detectors. This mechanism corrects the confidence of the current proposal by utilizing the predictions of other key points within the local region in the post-processing stage. Extensive experiments on the KITTI dataset demonstrate the generality and effectiveness of our SGCCNet. On the KITTI \textit{test} set, SGCCNet achieves $80.82\%$ for the metric of $AP_{3D}$ on the \textit{Moderate} level, outperforming all other point-based detectors, surpassing IA-SSD and Fast Point R-CNN by $2.35\%$ and $3.42\%$, respectively. Additionally, SGCCNet demonstrates excellent portability for other point-based detectors