Abstract:In this paper, the problem of head movement prediction for virtual reality videos is studied. In the considered model, a deep learning network is introduced to leverage position data as well as video frame content to predict future head movement. For optimizing data input into this neural network, data sample rate, reduced data, and long-period prediction length are also explored for this model. Simulation results show that the proposed approach yields 16.1\% improvement in terms of prediction accuracy compared to a baseline approach that relies only on the position data.
Abstract:In this paper, a novel experienced deep reinforcement learning (deep-RL) framework is proposed to provide model-free resource allocation for ultra reliable low latency communication (URLLC). The proposed, experienced deep-RL framework can guarantee high end-to-end reliability and low end-to-end latency, under explicit data rate constraints, for each wireless without any models of or assumptions on the users' traffic. In particular, in order to enable the deep-RL framework to account for extreme network conditions and operate in highly reliable systems, a new approach based on generative adversarial networks (GANs) is proposed. This GAN approach is used to pre-train the deep-RL framework using a mix of real and synthetic data, thus creating an experienced deep-RL framework that has been exposed to a broad range of network conditions. Formally, the URLLC resource allocation problem is posed as a power minimization problem under reliability, latency, and rate constraints. To solve this problem using experienced deep-RL, first, the rate of each user is determined. Then, these rates are mapped to the resource block and power allocation vectors of the studied wireless system. Finally, the end-to-end reliability and latency of each user are used as feedback to the deep-RL framework. It is then shown that at the fixed-point of the deep-RL algorithm, the reliability and latency of the users are near-optimal. Moreover, for the proposed GAN approach, a theoretical limit for the generator output is analytically derived. Simulation results show how the proposed approach can achieve near-optimal performance within the rate-reliability-latency region, depending on the network and service requirements. The results also show that the proposed experienced deep-RL framework is able to remove the transient training time that makes conventional deep-RL methods unsuitable for URLLC.