We consider a variant of the stochastic multi-armed bandit problem. Specifically, the arms are strategic agents who can improve their rewards or absorb them. The utility of an agent increases if she is pulled more or absorbs more of her rewards but decreases if she spends more effort improving her rewards. Agents have heterogeneous properties, specifically having different means and able to improve their rewards up to different levels. Further, a non-empty subset of agents are ''honest'' and in the worst case always give their rewards without absorbing any part. The principal wishes to obtain a high revenue (cumulative reward) by designing a mechanism that incentives top level performance at equilibrium. At the same time, the principal wishes to be robust and obtain revenue at least at the level of the honest agent with the highest mean in case of non-equilibrium behaviour. We identify a class of MAB algorithms which we call performance incentivizing which satisfy a collection of properties and show that they lead to mechanisms that incentivize top level performance at equilibrium and are robust under any strategy profile. Interestingly, we show that UCB is an example of such a MAB algorithm. Further, in the case where the top performance level is unknown we show that combining second price auction ideas with performance incentivizing algorithms achieves performance at least at the second top level while also being robust.