https://github.com/CrystalWlz/OMEGAS
Recent advancements in 3D reconstruction technologies have paved the way for high-quality and real-time rendering of complex 3D scenes. Despite these achievements, a notable challenge persists: it is difficult to precisely reconstruct specific objects from large scenes. Current scene reconstruction techniques frequently result in the loss of object detail textures and are unable to reconstruct object portions that are occluded or unseen in views. To address this challenge, we delve into the meticulous 3D reconstruction of specific objects within large scenes and propose a framework termed OMEGAS: Object Mesh Extraction from Large Scenes Guided by GAussian Segmentation. OMEGAS employs a multi-step approach, grounded in several excellent off-the-shelf methodologies. Specifically, initially, we utilize the Segment Anything Model (SAM) to guide the segmentation of 3D Gaussian Splatting (3DGS), thereby creating a basic 3DGS model of the target object. Then, we leverage large-scale diffusion priors to further refine the details of the 3DGS model, especially aimed at addressing invisible or occluded object portions from the original scene views. Subsequently, by re-rendering the 3DGS model onto the scene views, we achieve accurate object segmentation and effectively remove the background. Finally, these target-only images are used to improve the 3DGS model further and extract the definitive 3D object mesh by the SuGaR model. In various scenarios, our experiments demonstrate that OMEGAS significantly surpasses existing scene reconstruction methods. Our project page is at: