LiteEFG is an efficient library with easy-to-use Python bindings, which can solve multiplayer extensive-form games (EFGs). LiteEFG enables the user to express computation graphs in Python to define updates on the game tree structure. The graph is then executed by the C++ backend, leading to significant speedups compared to running the algorithm in Python. Moreover, in LiteEFG, the user needs to only specify the computation graph of the update rule in a decision node of the game, and LiteEFG will automatically distribute the update rule to each decision node and handle the structure of the imperfect-information game.