Mean Field Games (MFG) are those in which each agent assumes that the states of all others are drawn in an i.i.d. manner from a common belief distribution, and optimizes accordingly. The equilibrium concept here is a Mean Field Equilibrium (MFE), and algorithms for learning MFE in dynamic MFGs are unknown in general due to the non-stationary evolution of the belief distribution. Our focus is on an important subclass that possess a monotonicity property called Strategic Complementarities (MFG-SC). We introduce a natural refinement to the equilibrium concept that we call Trembling-Hand-Perfect MFE (T-MFE), which allows agents to employ a measure of randomization while accounting for the impact of such randomization on their payoffs. We propose a simple algorithm for computing T-MFE under a known model. We introduce both a model-free and a model based approach to learning T-MFE under unknown transition probabilities, using the trembling-hand idea of enabling exploration. We analyze the sample complexity of both algorithms. We also develop a scheme on concurrently sampling the system with a large number of agents that negates the need for a simulator, even though the model is non-stationary. Finally, we empirically evaluate the performance of the proposed algorithms via examples motivated by real-world applications.