Abstract:Spatial audio formats like Ambisonics are playback device layout-agnostic and well-suited for applications such as teleconferencing and virtual reality. Conventional Ambisonic encoding methods often rely on spherical microphone arrays for efficient sound field capture, which limits their flexibility in practical scenarios. We propose a deep learning (DL)-based approach, leveraging a two-stage network architecture for encoding circular microphone array signals into second-order Ambisonics (SOA) in multi-speaker environments. In addition, we introduce: (i) a novel loss function based on spatial power maps to regularize inter-channel correlations of the Ambisonic signals, and (ii) a channel permutation technique to resolve the ambiguity of encoding vertical information using a horizontal circular array. Evaluation on simulated speech and noise datasets shows that our approach consistently outperforms traditional signal processing (SP) and DL-based methods, providing significantly better timbral and spatial quality and higher source localization accuracy. Binaural audio demos with visualizations are available at https://bridgoon97.github.io/NeuralAmbisonicEncoding/.
Abstract:Data report for the 3D3A Lab Binaural Room Impulse Response (BRIR) Dataset (https://doi.org/10.34770/6gc9-5787).
Abstract:Two isolation performance metrics, Inter-Zone Isolation (IZI) and Inter-Program Isolation (IPI), are introduced for evaluating Personal Sound Zone (PSZ) systems. Compared to the commonly-used Acoustic Contrast metric, IZI and IPI are generalized for multichannel audio, and quantify the isolation of sound zones and of audio programs, respectively. The two metrics are shown to be generally non-interchangeable and suitable for different scenarios, such as generating dark zones (IZI) or minimizing audio-on-audio interference (IPI). Furthermore, two examples with free-field simulations are presented and demonstrate the applications of IZI and IPI in evaluating PSZ performance in different rendering modes and PSZ robustness.