Abstract:We introduce a high resolution spatially adaptive light source, or a projector, into a neural reflectance field that allows to both calibrate the projector and photo realistic light editing. The projected texture is fully differentiable with respect to all scene parameters, and can be optimized to yield a desired appearance suitable for applications in augmented reality and projection mapping. Our neural field consists of three neural networks, estimating geometry, material, and transmittance. Using an analytical BRDF model and carefully selected projection patterns, our acquisition process is simple and intuitive, featuring a fixed uncalibrated projected and a handheld camera with a co-located light source. As we demonstrate, the virtual projector incorporated into the pipeline improves scene understanding and enables various projection mapping applications, alleviating the need for time consuming calibration steps performed in a traditional setting per view or projector location. In addition to enabling novel viewpoint synthesis, we demonstrate state-of-the-art performance projector compensation for novel viewpoints, improvement over the baselines in material and scene reconstruction, and three simply implemented scenarios where projection image optimization is performed, including the use of a 2D generative model to consistently dictate scene appearance from multiple viewpoints. We believe that neural projection mapping opens up the door to novel and exciting downstream tasks, through the joint optimization of the scene and projection images.
Abstract:Mesh-based learning is one of the popular approaches nowadays to learn shapes. The most established backbone in this field is MeshCNN. In this paper, we propose infusing MeshCNN with geometric reasoning to achieve higher quality learning. Through careful analysis of the way geometry is represented through-out the network, we submit that this representation should be rigid motion invariant, and should allow reconstructing the original geometry. Accordingly, we introduce the first and second fundamental forms as an edge-centric, rotation and translation invariant, reconstructable representation. In addition, we update the originally proposed pooling scheme to be more geometrically driven. We validate our analysis through experimentation, and present consistent improvement upon the MeshCNN baseline, as well as other more elaborate state-of-the-art architectures. Furthermore, we demonstrate this fundamental forms-based representation opens the door to accessible generative machine learning over meshes.