Abstract:Sound effects model design commonly uses digital signal processing techniques with full control ability, but it is difficult to achieve realism within a limited number of parameters. Recently, neural sound effects synthesis methods have emerged as a promising approach for generating high-quality and realistic sounds, but the process of synthesizing the desired sound poses difficulties in terms of control. This paper presents a real-time neural synthesis model guided by a physically inspired model, enabling the generation of high-quality sounds while inheriting the control interface of the physically inspired model. We showcase the superior performance of our model in terms of sound quality and control.
Abstract:We present a non-supervised approach to optimize and evaluate the synthesis of non-speech audio effects from a speech production model. We use the Pink Trombone synthesizer as a case study of a simplified production model of the vocal tract to target non-speech human audio signals --yawnings. We selected and optimized the control parameters of the synthesizer to minimize the difference between real and generated audio. We validated the most common optimization techniques reported in the literature and a specifically designed neural network. We evaluated several popular quality metrics as error functions. These include both objective quality metrics and subjective-equivalent metrics. We compared the results in terms of total error and computational demand. Results show that genetic and swarm optimizers outperform least squares algorithms at the cost of executing slower and that specific combinations of optimizers and audio representations offer significantly different results. The proposed methodology could be used in benchmarking other physical models and audio types.