Abstract:With the improvements in the object detection networks, several variations of object detection networks have been achieved impressive performance. However, the performance evaluation of most models has focused on detection accuracy, and the performance verification is mostly based on high-end GPU hardwares. In this paper, we propose real-time object detectors that guarantees balanced performance for real-time system on embedded platforms. The proposed model utilizes the basic head structure of the RefineDet model, which is a variant of the single shot object detector (SSD). In order to ensure real-time performance, CNN models with relatively shallow layers or fewer parameters have been used as the backbone structure. In addition to the basic VGGNet and ResNet structures, various backbone structures such as MobileNet, Xception, ResNeXt, Inception-SENet, and SE-ResNeXt have been used for this purpose. Successful training of object detection networks was achieved through an appropriate combination of intermediate layers. The accuracy of the proposed detector was estimated by the evaluation of MS-COCO 2017 object detection dataset and the inference speed on the NVIDIA Drive PX2 and Jetson Xaviers boards were tested to verify real-time performance in the embedded systems. The experiments show that the proposed models ensure balanced performance in terms of accuracy and inference speed in the embedded system environments. In addition, unlike the high-end GPUs, the use of embedded GPUs involves several additional concerns for efficient inference, which have been identified in this work. The codes and models are publicly available on the web (link).