Abstract:Conventional multi-agent simulators often assume perfect information and limitless capabilities, hindering the ecological validity of social interactions. We propose a multi-agent Minecraft simulator, MineLand, that bridges this gap by introducing limited multimodal senses and physical needs. Our simulator supports up to 48 agents with limited visual, auditory, and environmental awareness, forcing them to actively communicate and collaborate to fulfill physical needs like food and resources. This fosters dynamic and valid multi-agent interactions. We further introduce an AI agent framework, Alex, inspired by multitasking theory, enabling agents to handle intricate coordination and scheduling. Our experiments demonstrate that the simulator, the corresponding benchmark, and the AI agent framework contribute to more ecological and nuanced collective behavior. The source code of MineLand and Alex is openly available at https://github.com/cocacola-lab/MineLand.