Abstract:In this paper, we introduce game-theoretic semantics (GTS) for Qualitative Choice Logic (QCL), which, in order to express preferences, extends classical propositional logic with an additional connective called ordered disjunction. Firstly, we demonstrate that game semantics can capture existing degree-based semantics for QCL in a natural way. Secondly, we show that game semantics can be leveraged to derive new semantics for the language of QCL. In particular, we present a new semantics that makes use of GTS negation and, by doing so, avoids problems with negation in existing QCL-semantics.
Abstract:In this paper, we study the effect of preferences in abstract argumentation under a claim-centric perspective. Recent work has revealed that semantical and computational properties can change when reasoning is performed on claim-level rather than on the argument-level, while under certain natural restrictions (arguments with the same claims have the same outgoing attacks) these properties are conserved. We now investigate these effects when, in addition, preferences have to be taken into account and consider four prominent reductions to handle preferences between arguments. As we shall see, these reductions give rise to different classes of claim-augmented argumentation frameworks, and behave differently in terms of semantic properties and computational complexity. This strengthens the view that the actual choice for handling preferences has to be taken with care.