Abstract:The meteoric rise of online games has created a need for accurate skill rating systems for tracking improvement and fair matchmaking. Although many skill rating systems are deployed, with various theoretical foundations, less work has been done at analysing the real-world performance of these algorithms. In this paper, we perform an empirical analysis of Elo, Glicko2 and TrueSkill through the lens of surrogate modelling, where skill ratings influence future matchmaking with a configurable acquisition function. We look both at overall performance and data efficiency, and perform a sensitivity analysis based on a large dataset of Counter-Strike: Global Offensive matches.
Abstract:This paper explores two recent methods for learning rate optimisation in stochastic gradient descent: D-Adaptation (arXiv:2301.07733) and probabilistic line search (arXiv:1502.02846). These approaches aim to alleviate the burden of selecting an initial learning rate by incorporating distance metrics and Gaussian process posterior estimates, respectively. In this report, I provide an intuitive overview of both methods, discuss their shared design goals, and devise scope for merging the two algorithms.