SEMAGRAMME, LORIA
Abstract:We present Dialogues in Games (DinG), a corpus of manual transcriptions of real-life, oral, spontaneous multi-party dialogues between French-speaking players of the board game Catan. Our objective is to make available a quality resource for French, composed of long dialogues, to facilitate their study in the style of (Asher et al., 2016). In a general dialogue setting, participants share personal information, which makes it impossible to disseminate the resource freely and openly. In DinG, the attention of the participants is focused on the game, which prevents them from talking about themselves. In addition, we are conducting a study on the nature of the questions in dialogue, through annotation (Cruz Blandon et al., 2019), in order to develop more natural automatic dialogue systems.
Abstract:The present study proposes an annotation scheme for classifying the content and discourse contribution of question-answer pairs. We propose detailed guidelines for using the scheme and apply them to dialogues in English, Spanish, and Dutch. Finally, we report on initial machine learning experiments for automatic annotation.