Abstract:Audio super-resolution aims to enhance low-resolution signals by creating high-frequency content. In this work, we modify the architecture of AERO (a state-of-the-art system for this task) for music super-resolution. SPecifically, we replace its original Attention and LSTM layers with Mamba, a State Space Model (SSM), across all network layers. Mamba is capable of effectively substituting the mentioned modules, as it offers a mechanism similar to that of Attention while also functioning as a recurrent network. With the proposed AEROMamba, training requires 2-4x less GPU memory, since Mamba exploits the convolutional formulation and leverages GPU memory hierarchy. Additionally, during inference, Mamba operates in constant memory due to recurrence, avoiding memory growth associated with Attention. This results in a 14x speed improvement using 5x less GPU. Subjective listening tests (0 to 100 scale) show that the proposed model surpasses the AERO model. In the MUSDB dataset, degraded signals scored 38.22, while AERO and AEROMamba scored 60.03 and 66.74, respectively. For the PianoEval dataset, scores were 72.92 for degraded signals, 76.89 for AERO, and 84.41 for AEROMamba.
Abstract:A common defect found when reproducing old vinyl and gramophone recordings with mechanical devices are the long pulses with significant low-frequency content caused by the interaction of the arm-needle system with deep scratches or even breakages on the media surface. Previous approaches to their suppression on digital counterparts of the recordings depend on a prior estimation of the pulse location, usually performed via heuristic methods. This paper proposes a novel Bayesian approach capable of jointly estimating the pulse location; interpolating the almost annihilated signal underlying the strong discontinuity that initiates the pulse; and also estimating the long pulse tail by a simple Gaussian Process, allowing its suppression from the corrupted signal. The posterior distribution for the model parameters as well for the pulse is explored via Markov-Chain Monte Carlo (MCMC) algorithms. Controlled experiments indicate that the proposed method, while requiring significantly less user intervention, achieves perceptual results similar to those of previous approaches and performs well when dealing with naturally degraded signals.