Abstract:Reinforcement learning (RL) is successful at learning to play games where the entire environment is visible. However, RL approaches are challenged in complex games like Starcraft II and in real-world environments where the entire environment is not visible. In these more complex games with more limited visual information, agents must choose where to look and how to optimally use their limited visual information in order to succeed at the game. We verify that with a relatively simple model the agent can learn where to look in scenarios with a limited visual bandwidth. We develop a method for masking part of the environment in Atari games to force the RL agent to learn both where to look and how to play the game in order to study where the RL agent learns to look. In addition, we develop a neural network architecture and method for allowing the agent to choose where to look and what action to take in the Pong game. Further, we analyze the strategies the agent learns to better understand how the RL agent learns to play the game.
Abstract:Convolutional Architecture for Fast Feature Encoding (CAFFE) [11] is a software package for the training, classifying, and feature extraction of images. The UCF Sports Action dataset is a widely used machine learning dataset that has 200 videos taken in 720x480 resolution of 9 different sporting activities: diving, golf, swinging, kicking, lifting, horseback riding, running, skateboarding, swinging (various gymnastics), and walking. In this report we report on a caffe feature extraction pipeline of images taken from the videos of the UCF Sports Action dataset. A similar test was performed on overfeat, and results were inferior to caffe. This study is intended to explore the architecture and hyper parameters needed for effective static analysis of action in videos and classification over a variety of image datasets.