Abstract:A major challenge in decision making domains with large state spaces is to effectively select actions which maximize utility. In recent years, approaches such as reinforcement learning (RL) and search algorithms have been successful to tackle this issue, despite their differences. RL defines a learning framework that an agent explores and interacts with. Search algorithms provide a formalism to search for a solution. However, it is often difficult to evaluate the performances of such approaches in a practical way. Motivated by this problem, we focus on one game domain, i.e., Connect-4, and develop a novel evolutionary framework to evaluate three classes of algorithms: RL, Minimax and Monte Carlo tree search (MCTS). The contribution of this paper is threefold: i) we implement advanced versions of these algorithms and provide a systematic comparison with their standard counterpart, ii) we develop a novel evaluation framework, which we call the Evolutionary Tournament, and iii) we conduct an extensive evaluation of the relative performance of each algorithm to compare our findings. We evaluate different metrics and show that MCTS achieves the best results in terms of win percentage, whereas Minimax and Q-Learning are ranked in second and third place, respectively, although the latter is shown to be the fastest to make a decision.
Abstract:The COVID19 pandemic has demonstrated a need for remote learning and virtual learning applications such as virtual reality (VR) and tablet-based solutions. Creating complex learning scenarios by developers is highly time-consuming and can take over a year. It is also costly to employ teams of system analysts, developers and 3D artists. There is a requirement to provide a simple method to enable lecturers to create their own content for their laboratory tutorials. Research has been undertaken into developing generic models to enable the semi-automatic creation of a virtual learning tools for subjects that require practical interactions with the lab resources. In addition to the system for creating digital twins, a case study describing the creation of a virtual learning application for an electrical laboratory tutorial has been presented.
Abstract:There is a need for remote learning and virtual learning applications such as virtual reality (VR) and tablet-based solutions which the current pandemic has demonstrated. Creating complex learning scenarios by developers is highly time-consuming and can take over a year. There is a need to provide a simple method to enable lecturers to create their own content for their laboratory tutorials. Research is currently being undertaken into developing generic models to enable the semi-automatic creation of a virtual learning application. A case study describing the creation of a virtual learning application for an electrical laboratory tutorial is presented.