LASMEA
Abstract:While 3D object detection and pose estimation has been studied for a long time, its evaluation is not yet completely satisfactory. Indeed, existing datasets typically consist in numerous acquisitions of only a few scenes because of the tediousness of pose annotation, and existing evaluation protocols cannot handle properly objects with symmetries. This work aims at addressing those two points. We first present automatic techniques to produce fully annotated RGBD data of many object instances in arbitrary poses, with which we produce a dataset of thousands of independent scenes of bulk parts composed of both real and synthetic images. We then propose a consistent evaluation methodology suitable for any rigid object, regardless of its symmetries. We illustrate it with two reference object detection and pose estimation methods on different objects, and show that incorporating symmetry considerations into pose estimation methods themselves can lead to significant performance gains. The proposed dataset is available at http://rbregier.github.io/dataset2017.
Abstract:The pose of a rigid object is usually regarded as a rigid transformation, described by a translation and a rotation. However, equating the pose space with the space of rigid transformations is in general abusive, as it does not account for objects with proper symmetries -- which are common among man-made objects.In this article, we define pose as a distinguishable static state of an object, and equate a pose with a set of rigid transformations. Based solely on geometric considerations, we propose a frame-invariant metric on the space of possible poses, valid for any physical rigid object, and requiring no arbitrary tuning. This distance can be evaluated efficiently using a representation of poses within an Euclidean space of at most 12 dimensions depending on the object's symmetries. This makes it possible to efficiently perform neighborhood queries such as radius searches or k-nearest neighbor searches within a large set of poses using off-the-shelf methods. Pose averaging considering this metric can similarly be performed easily, using a projection function from the Euclidean space onto the pose space. The practical value of those theoretical developments is illustrated with an application of pose estimation of instances of a 3D rigid object given an input depth map, via a Mean Shift procedure.