Abstract:In creativity support and computational co-creativity contexts, the task of discovering appropriate prompts for use with text-to-image generative models remains difficult. In many cases the creator wishes to evoke a certain impression with the image, but the task of conferring that succinctly in a text prompt poses a challenge: affective language is nuanced, complex, and model-specific. In this work we introduce a method for generating images conditioned on desired affect, quantified using a psychometrically validated three-component approach, that can be combined with conditioning on text descriptions. We first train a neural network for estimating the affect content of text and images from semantic embeddings, and then demonstrate how this can be used to exert control over a variety of generative models. We show examples of how affect modifies the outputs, provide quantitative and qualitative analysis of its capabilities, and discuss possible extensions and use cases.
Abstract:This paper presents a computational model for conceptual shifts, based on a novelty metric applied to a vector representation generated through deep learning. This model is integrated into a co-creative design system, which enables a partnership between an AI agent and a human designer interacting through a sketching canvas. The AI agent responds to the human designer's sketch with a new sketch that is a conceptual shift: intentionally varying the visual and conceptual similarity with increasingly more novelty. The paper presents the results of a user study showing that increasing novelty in the AI contribution is associated with higher creative outcomes, whereas low novelty leads to less creative outcomes.
Abstract:This paper provides a framework for evaluating creativity in co-creative systems: those that involve computer programs collaborating with human users on creative tasks. We situate co-creative systems within a broader context of computational creativity and explain the unique qualities of these systems. We present four main questions that can guide evaluation in co-creative systems: Who is evaluating the creativity, what is being evaluated, when does evaluation occur and how the evaluation is performed. These questions provide a framework for comparing how existing co-creative systems evaluate creativity, and we apply them to examples of co-creative systems in art, humor, games and robotics. We conclude that existing co-creative systems tend to focus on evaluating the user experience. Adopting evaluation methods from autonomous creative systems may lead to co-creative systems that are self-aware and intentional.
Abstract:We present a system for identifying conceptual shifts between visual categories, which will form the basis for a co-creative drawing system to help users draw more creative sketches. The system recognizes human sketches and matches them to structurally similar sketches from categories to which they do not belong. This would allow a co-creative drawing system to produce an ambiguous sketch that blends features from both categories.