Abstract:Machine learning (ML) techniques have been proposed to automatically select the best solver from a portfolio of solvers, based on predicted performance. These techniques have been applied to various problems, such as Boolean Satisfiability, Traveling Salesperson, Graph Coloring, and others. These methods, known as meta-solvers, take an instance of a problem and a portfolio of solvers as input. They then predict the best-performing solver and execute it to deliver a solution. Typically, the quality of the solution improves with a longer computational time. This has led to the development of anytime selectors, which consider both the instance and a user-prescribed computational time limit. Anytime meta-solvers predict the best-performing solver within the specified time limit. Constructing an anytime meta-solver is considerably more challenging than building a meta-solver without the "anytime" feature. In this study, we focus on the task of designing anytime meta-solvers for the NP-hard optimization problem of Pseudo-Boolean Optimization (PBO), which generalizes Satisfiability and Maximum Satisfiability problems. The effectiveness of our approach is demonstrated via extensive empirical study in which our anytime meta-solver improves dramatically on the performance of Mixed Integer Programming solver Gurobi, which is the best-performing single solver in the portfolio. For example, out of all instances and time limits for which Gurobi failed to find feasible solutions, our meta-solver identified feasible solutions for 47% of these.
Abstract:In multi-agent navigation, agents need to move towards their goal locations while avoiding collisions with other agents and static obstacles, often without communication with each other. Existing methods compute motions that are optimal locally but do not account for the aggregated motions of all agents, producing inefficient global behavior especially when agents move in a crowded space. In this work, we develop methods to allow agents to dynamically adapt their behavior to their local conditions. We accomplish this by formulating the multi-agent navigation problem as an action-selection problem, and propose an approach, ALAN, that allows agents to compute time-efficient and collision-free motions. ALAN is highly scalable because each agent makes its own decisions on how to move using a set of velocities optimized for a variety of navigation tasks. Experimental results show that the agents using ALAN, in general, reach their destinations faster than using ORCA, a state-of-the-art collision avoidance framework, the Social Forces model for pedestrian navigation, and a Predictive collision avoidance model.