Abstract:We introduce a generative adversarial network (GAN) model to simulate the 3-dimensional Lagrangian motion of particles trapped in the recirculation zone of a buoyancy-opposed flame. The GAN model comprises a stochastic recurrent neural network, serving as a generator, and a convoluted neural network, serving as a discriminator. Adversarial training was performed to the point where the best-trained discriminator failed to distinguish the ground truth from the trajectory produced by the best-trained generator. The model performance was then benchmarked against a statistical analysis performed on both the simulated trajectories and the ground truth, with regard to the accuracy and generalization criteria.
Abstract:We introduce a deep learning method to simulate the motion of particles trapped in a chaotic recirculating flame. The Lagrangian trajectories of particles, captured using a high-speed camera and subsequently reconstructed in 3-dimensional space, were used to train a variational autoencoder (VAE) which comprises multiple layers of convolutional neural networks. We show that the trajectories, which are statistically representative of those determined in experiments, can be generated using the VAE network. The performance of our model is evaluated with respect to the accuracy and generalization of the outputs.