Abstract:Spiking Neural Networks (SNNs) simulators are essential tools to prototype biologically inspired models and neuromorphic hardware architectures and predict their performance. For such a tool, ease of use and flexibility are critical, but so is simulation speed especially given the complexity inherent to simulating SNN. Here, we present SNNAX, a JAX-based framework for simulating and training such models with PyTorch-like intuitiveness and JAX-like execution speed. SNNAX models are easily extended and customized to fit the desired model specifications and target neuromorphic hardware. Additionally, SNNAX offers key features for optimizing the training and deployment of SNNs such as flexible automatic differentiation and just-in-time compilation. We evaluate and compare SNNAX to other commonly used machine learning (ML) frameworks used for programming SNNs. We provide key performance metrics, best practices, documented examples for simulating SNNs in SNNAX, and implement several benchmarks used in the literature.
Abstract:Computing Jacobians with automatic differentiation is ubiquitous in many scientific domains such as machine learning, computational fluid dynamics, robotics and finance. Even small savings in the number of computations or memory usage in Jacobian computations can already incur massive savings in energy consumption and runtime. While there exist many methods that allow for such savings, they generally trade computational efficiency for approximations of the exact Jacobian. In this paper, we present a novel method to optimize the number of necessary multiplications for Jacobian computation by leveraging deep reinforcement learning (RL) and a concept called cross-country elimination while still computing the exact Jacobian. Cross-country elimination is a framework for automatic differentiation that phrases Jacobian accumulation as ordered elimination of all vertices on the computational graph where every elimination incurs a certain computational cost. We formulate the search for the optimal elimination order that minimizes the number of necessary multiplications as a single player game which is played by an RL agent. We demonstrate that this method achieves up to 33% improvements over state-of-the-art methods on several relevant tasks taken from diverse domains. Furthermore, we show that these theoretical gains translate into actual runtime improvements by providing a cross-country elimination interpreter in JAX that can efficiently execute the obtained elimination orders.