Abstract:In large unknown environments, search operations can be much more time-efficient with the use of multi-robot fleets by parallelizing efforts. This means robots must efficiently perform collaborative mapping (exploration) while simultaneously searching an area for victims (coverage). Previous simultaneous mapping and planning techniques treat these problems as separate and do not take advantage of the possibility for a unified approach. We propose a novel exploration-coverage planner which bridges the mapping and search domains by growing sets of random trees rooted upon a pose graph produced through mapping to generate points of interest, or tasks. Furthermore, it is important for the robots to first prioritize high information tasks to locate the greatest number of victims in minimum time by balancing coverage and exploration, which current methods do not address. Towards this goal, we also present a new multi-robot task allocator that formulates a notion of a hierarchical information heuristic for time-critical collaborative search. Our results show that our algorithm produces 20% more coverage efficiency, defined as average covered area per second, compared to the existing state-of-the-art. Our algorithms and the rest of our multi-robot search stack is based in ROS and made open source
Abstract:Latest research in industrial robotics is aimed at making human robot collaboration possible seamlessly. For this purpose, industrial robots are expected to work on the fly in unstructured and cluttered environments and hence the subject of perception driven motion planning plays a vital role. Sampling based motion planners are proven to be the most effective for such high dimensional planning problems with real time constraints. Unluckily random stochastic samplers suffer from the phenomenon of 'narrow passages' or bottleneck regions which need targeted sampling to improve their convergence rate. Also identifying these bottleneck regions in a diverse set of planning problems is a challenge. In this paper an attempt has been made to address these two problems by designing an intelligent 'bottleneck guided' heuristic for a Rapidly Exploring Random Tree Star (RRT*) planner which is based on relevant context extracted from the planning scenario using a 3D Convolutional Neural Network and it is also proven that the proposed technique generalises to unseen problem instances. This paper benchmarks the technique (bottleneck guided RRT*) against a 10% Goal biased RRT star planner, shows significant improvement in planning time and memory requirement and uses ABB 1410 industrial manipulator as a platform for implantation and validation of the results.