Abstract:Contract bridge, a cooperative game characterized by imperfect information and multi-agent dynamics, poses significant challenges and serves as a critical benchmark in artificial intelligence (AI) research. Success in this domain requires agents to effectively cooperate with their partners. This study demonstrates that an appropriate combination of existing methods can perform surprisingly well in bridge bidding against WBridge5, a leading benchmark in the bridge bidding system and a multiple-time World Computer-Bridge Championship winner. Our approach is notably simple, yet it outperforms the current state-of-the-art methodologies in this field. Furthermore, we have made our code and models publicly available as open-source software. This initiative provides a strong starting foundation for future bridge AI research, facilitating the development and verification of new strategies and advancements in the field.
Abstract:We propose Pgx, a collection of board game simulators written in JAX. Thanks to auto-vectorization and Just-In-Time compilation of JAX, Pgx scales easily to thousands of parallel execution on GPU/TPU accelerators. We found that the simulation of Pgx on a single A100 GPU is 10x faster than that of existing reinforcement learning libraries. Pgx implements games considered vital benchmarks in artificial intelligence research, such as Backgammon, Shogi, and Go. Pgx is available at https://github.com/sotetsuk/pgx.