Abstract:Representing nodes in a network as dense vectors node embeddings is important for understanding a given network and solving many downstream tasks. In particular, for weighted homophilous graphs where similar nodes are connected with larger edge weights, we desire node embeddings where node pairs with strong weights have closer embeddings. Although random walk based node embedding methods like node2vec and node2vec+ do work for weighted networks via including edge weights in the walk transition probabilities, our experiments show that the embedding result does not adequately reflect edge weights. In this paper, we propose ARGEW (Augmentation of Random walks by Graph Edge Weights), a novel augmentation method for random walks that expands the corpus in such a way that nodes with larger edge weights end up with closer embeddings. ARGEW can work with any random walk based node embedding method, because it is independent of the random sampling strategy itself and works on top of the already-performed walks. With several real-world networks, we demonstrate that with ARGEW, compared to not using it, the desired pattern that node pairs with larger edge weights have closer embeddings is much clearer. We also examine ARGEW's performance in node classification: node2vec with ARGEW outperforms pure node2vec and is not sensitive to hyperparameters (i.e. consistently good). In fact, it achieves similarly good results as supervised GCN, even without any node feature or label information during training. Finally, we explain why ARGEW works consistently well by exploring the coappearance distributions using a synthetic graph with clear structural roles.
Abstract:With the rapid growth of MMORPG market, game bot detection has become an essential task for maintaining stable in-game ecosystem. To classify bots from normal users, detection methods are proposed in both game client and server-side. Among various classification methods, data mining method in server-side captured unique characteristics of bots efficiently. For features used in data mining, behavioral and social actions of character are analyzed with numerous algorithms. However, bot developers can evade the previous detection methods by changing bot's activities continuously. Eventually, overall maintenance cost increases because the selected features need to be updated along with the change of bot's behavior. To overcome this limitation, we propose improved bot detection method with financial analysis. As bot's activity absolutely necessitates the change of financial status, analyzing financial fluctuation effectively captures bots as a key feature. We trained and tested model with actual data of Aion, a leading MMORPG in Asia. Leveraging that LSTM efficiently recognizes time-series movement of data, we achieved meaningful detection performance. Further on this model, we expect sustainable bot detection system in the near future.