Abstract:In this paper, we present a GNN-based Line Segment Parser (GLSP), which uses a junction heatmap to predict line segments' endpoints, and graph neural networks to extract line segments and their categories. Different from previous floor plan recognition methods, which rely on semantic segmentation, our proposed method is able to output vectorized line segment and requires less post-processing steps to be put into practical use. Our experiments show that the methods outperform state-of-the-art line segment detection models on multi-class line segment detection tasks with floor plan images. In the paper, we use our floor plan dataset named Large-scale Residential Floor Plan data (LRFP). The dataset contains a total of 271,035 floor plan images. The label corresponding to each picture contains the scale information, the categories and outlines of rooms, and the endpoint positions of line segments such as doors, windows, and walls. Our augmentation method makes the dataset adaptable to the drawing styles of as many countries and regions as possible.
Abstract:We present a multi-view inverse rendering method for large-scale real-world indoor scenes that reconstructs global illumination and physically-reasonable SVBRDFs. Unlike previous representations, where the global illumination of large scenes is simplified as multiple environment maps, we propose a compact representation called Texture-based Lighting (TBL). It consists of 3D meshs and HDR textures, and efficiently models direct and infinite-bounce indirect lighting of the entire large scene. Based on TBL, we further propose a hybrid lighting representation with precomputed irradiance, which significantly improves the efficiency and alleviate the rendering noise in the material optimization. To physically disentangle the ambiguity between materials, we propose a three-stage material optimization strategy based on the priors of semantic segmentation and room segmentation. Extensive experiments show that the proposed method outperforms the state-of-the-arts quantitatively and qualitatively, and enables physically-reasonable mixed-reality applications such as material editing, editable novel view synthesis and relighting. The project page is at https://lzleejean.github.io/IRTex.