Abstract:In recent years, machine learning approaches have made dramatic advances, reaching superhuman performance in Go, Atari, and poker variants. These games, and others before them, have served not only as a testbed but have also helped to push the boundaries of AI research. Continuing this tradition, we examine the tabletop game Dominion and discuss the properties that make it well-suited to serve as a benchmark for the next generation of reinforcement learning (RL) algorithms. We also present the Dominion Online Dataset, a collection of over 2,000,000 games of Dominion played by experienced players on the Dominion Online webserver. Finally, we introduce an RL baseline bot that uses existing techniques to beat common heuristic-based bots, and shows competitive performance against the previously strongest bot, Provincial.
Abstract:We propose 'Hide-and-Seek' a general purpose data augmentation technique, which is complementary to existing data augmentation techniques and is beneficial for various visual recognition tasks. The key idea is to hide patches in a training image randomly, in order to force the network to seek other relevant content when the most discriminative content is hidden. Our approach only needs to modify the input image and can work with any network to improve its performance. During testing, it does not need to hide any patches. The main advantage of Hide-and-Seek over existing data augmentation techniques is its ability to improve object localization accuracy in the weakly-supervised setting, and we therefore use this task to motivate the approach. However, Hide-and-Seek is not tied only to the image localization task, and can generalize to other forms of visual input like videos, as well as other recognition tasks like image classification, temporal action localization, semantic segmentation, emotion recognition, age/gender estimation, and person re-identification. We perform extensive experiments to showcase the advantage of Hide-and-Seek on these various visual recognition problems.