https://4dqv.mpi-inf.mpg.de/Ub4D/.
Capturing general deforming scenes is crucial for many computer graphics and vision applications, and it is especially challenging when only a monocular RGB video of the scene is available. Competing methods assume dense point tracks, 3D templates, large-scale training datasets, or only capture small-scale deformations. In contrast to those, our method, Ub4D, makes none of these assumptions while outperforming the previous state of the art in challenging scenarios. Our technique includes two new, in the context of non-rigid 3D reconstruction, components, i.e., 1) A coordinate-based and implicit neural representation for non-rigid scenes, which enables an unbiased reconstruction of dynamic scenes, and 2) A novel dynamic scene flow loss, which enables the reconstruction of larger deformations. Results on our new dataset, which will be made publicly available, demonstrate the clear improvement over the state of the art in terms of surface reconstruction accuracy and robustness to large deformations. Visit the project page