Characterizing the limit behavior -- that is, the attractors -- of learning dynamics is one of the most fundamental open questions in game theory. In recent work in this front, it was conjectured that the attractors of the replicator dynamic are in one-to-one correspondence with the sink equilibria of the game -- the sink strongly connected components of a game's preference graph -- , and it was established that they do stand in at least one-to-many correspondence with them. We make threefold progress on the problem of characterizing attractors. First, we show through a topological construction that the one-to-one conjecture is false. Second, we make progress on the attractor characterization problem for two-player games by establishing that the one-to-one conjecture is true in the absence of a local pattern called a weak local source -- a pattern that is absent from zero-sum games. Finally, we look -- for the first time in this context -- at fictitious play, the longest-studied learning dynamic, and examine to what extent the conjecture generalizes there. We establish that under fictitious play, sink equilibria always contain attractors (sometimes strictly), and every attractor corresponds to a strongly connected set of nodes in the preference graph.