Get our free extension to see links to code for papers anywhere online!Free add-on: code for papers everywhere!Free add-on: See code for papers anywhere!
Abstract:We propose to apply Simplicity Theory (ST) to model interest in creative situations. ST has been designed to describe and predict interest in communication. Here we use ST to derive a decision rule that we apply to a simplified version of a creative game, the Poietic Generator. The decision rule produces what can be regarded as an elementary form of creativity. This study is meant as a proof of principle. It suggests that some creative actions may be motivated by the search for unexpected simplicity.
* Proceedings of the Seventh International Conference on
Computational Creativity (ICCC-2016). Paris, France * This study was supported by grants from the programme Futur&Ruptures
and from the 'Chaire Modelisation des Imaginaires, Innovation et Creation',
http://www.computationalcreativity.net/iccc2016/posters-and-demos/