https://sites.google.com/andrew.cmu.edu/hierarchicalsculpting
Deformable object manipulation remains a key challenge in developing autonomous robotic systems that can be successfully deployed in real-world scenarios. In this work, we explore the challenges of deformable object manipulation through the task of sculpting clay into 3D shapes. We propose the first coarse-to-fine autonomous sculpting system in which the sculpting agent first selects how many and where to place discrete chunks of clay into the workspace to create a coarse shape, and then iteratively refines the shape with sequences of deformation actions. We leverage large language models for sub-goal generation, and train a point cloud region-based action model to predict robot actions from the desired point cloud sub-goals. Additionally, our method is the first autonomous sculpting system that is a real-world text-to-3D shaping pipeline without any explicit 3D goals or sub-goals provided to the system. We demonstrate our method is able to successfully create a set of simple shapes solely from text-based prompting. Furthermore, we explore rigorously how to best quantify success for the text-to-3D sculpting task, and compare existing text-image and text-point cloud similarity metrics to human evaluations for this task. For experimental videos, human evaluation details, and full prompts, please see our project website: