https://vita-group.github.io/GNT/.
We present Generalizable NeRF Transformer (GNT), a pure, unified transformer-based architecture that efficiently reconstructs Neural Radiance Fields (NeRFs) on the fly from source views. Unlike prior works on NeRF that optimize a per-scene implicit representation by inverting a handcrafted rendering equation, GNT achieves generalizable neural scene representation and rendering, by encapsulating two transformer-based stages. The first stage of GNT, called view transformer, leverages multi-view geometry as an inductive bias for attention-based scene representation, and predicts coordinate-aligned features by aggregating information from epipolar lines on the neighboring views. The second stage of GNT, named ray transformer, renders novel views by ray marching and directly decodes the sequence of sampled point features using the attention mechanism. Our experiments demonstrate that when optimized on a single scene, GNT can successfully reconstruct NeRF without explicit rendering formula, and even improve the PSNR by ~1.3dB on complex scenes due to the learnable ray renderer. When trained across various scenes, GNT consistently achieves the state-of-the-art performance when transferring to forward-facing LLFF dataset (LPIPS ~20%, SSIM ~25%$) and synthetic blender dataset (LPIPS ~20%, SSIM ~4%). In addition, we show that depth and occlusion can be inferred from the learned attention maps, which implies that the pure attention mechanism is capable of learning a physically-grounded rendering process. All these results bring us one step closer to the tantalizing hope of utilizing transformers as the "universal modeling tool" even for graphics. Please refer to our project page for video results: