Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder

Add code
Feb 24, 2021
Figure 1 for Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder
Figure 2 for Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder
Figure 3 for Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder
Figure 4 for Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder

Share this with someone who'll enjoy it:

View paper onarxiv icon

Share this with someone who'll enjoy it: