Recent neural, physics-based modeling of garment deformations allows faster and visually aesthetic results as opposed to the existing methods. Material-specific parameters are used by the formulation to control the garment inextensibility. This delivers unrealistic results with physically implausible stretching. Oftentimes, the draped garment is pushed inside the body which is either corrected by an expensive post-processing, thus adding to further inconsistent stretching; or by deploying a separate training regime for each body type, restricting its scalability. Additionally, the flawed skinning process deployed by existing methods produces incorrect results on loose garments. In this paper, we introduce a geometrical constraint to the existing formulation that is collision-aware and imposes garment inextensibility wherever possible. Thus, we obtain realistic results where draped clothes stretch only while covering bigger body regions. Furthermore, we propose a geometry-aware garment skinning method by defining a body-garment closeness measure which works for all garment types, especially the loose ones.