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Abstract:Behavior Trees are a task switching policy representation that can grant reactiveness and fault tolerance. Moreover, because of their structure and modularity, a variety of methods can be used to generate them automatically. In this short paper we introduce Behavior Trees in the context of robotic applications, with overview of autonomous synthesis methods.
* Accepted to the Workshop on Development and Design Pipelines - From
first ideas to well-functioning robots, at the 2022 IEEE-RAS International
Conference on Humanoid Robots (Humanoids 2022) November 28-30, Ginowan,
Okinawa, Japan