We present a method for pursuit/evasion that is highly efficient and and scales to large teams of aircraft. The underlying algorithm is an efficient algorithm for solving Markov Decision Processes (MDPs) that supports fully continuous state spaces. We demonstrate the algorithm in a team pursuit/evasion setting in a 3D environment using a pseudo-6DOF model and study performance by varying sizes of team members. We show that as the number of aircraft in the simulation grows, computational performance remains efficient and is suitable for real-time systems. We also define probability-to-win and survivability metrics that describe the teams' performance over multiple trials, and show that the algorithm performs consistently. We provide numerical results showing control inputs for a typical 1v1 encounter and provide videos for 1v1, 2v2, 3v3, 4v4, and 10v10 contests to demonstrate the ability of the algorithm to adapt seamlessly to complex environments.