Abstract:Automating the generation of Planning Domain Definition Language (PDDL) with Large Language Model (LLM) opens new research topic in AI planning, particularly for complex real-world tasks. This paper introduces Image2PDDL, a novel framework that leverages Vision-Language Models (VLMs) to automatically convert images of initial states and descriptions of goal states into PDDL problems. By providing a PDDL domain alongside visual inputs, Imasge2PDDL addresses key challenges in bridging perceptual understanding with symbolic planning, reducing the expertise required to create structured problem instances, and improving scalability across tasks of varying complexity. We evaluate the framework on various domains, including standard planning domains like blocksworld and sliding tile puzzles, using datasets with multiple difficulty levels. Performance is assessed on syntax correctness, ensuring grammar and executability, and content correctness, verifying accurate state representation in generated PDDL problems. The proposed approach demonstrates promising results across diverse task complexities, suggesting its potential for broader applications in AI planning. We will discuss a potential use case in robot-assisted teaching of students with Autism Spectrum Disorder.
Abstract:Efficiently finding safe and feasible trajectories for mobile objects is a critical field in robotics and computer science. In this paper, we propose SIL-RRT*, a novel learning-based motion planning algorithm that extends the RRT* algorithm by using a deep neural network to predict a distribution for sampling at each iteration. We evaluate SIL-RRT* on various 2D and 3D environments and establish that it can efficiently solve high-dimensional motion planning problems with fewer samples than traditional sampling-based algorithms. Moreover, SIL-RRT* is able to scale to more complex environments, making it a promising approach for solving challenging robotic motion planning problems.
Abstract:This paper presents a novel method for learning reward functions for robotic motions by harnessing the power of a CLIP-based model. Traditional reward function design often hinges on manual feature engineering, which can struggle to generalize across an array of tasks. Our approach circumvents this challenge by capitalizing on CLIP's capability to process both state features and image inputs effectively. Given a pair of consecutive observations, our model excels in identifying the motion executed between them. We showcase results spanning various robotic activities, such as directing a gripper to a designated target and adjusting the position of a cube. Through experimental evaluations, we underline the proficiency of our method in precisely deducing motion and its promise to enhance reinforcement learning training in the realm of robotics.