Abstract:Virtual reality (VR) environments are frequently used in auditory and cognitive research to imitate real-life scenarios, presumably enhancing state-of-the-art approaches with traditional computer screens. However, the effects of different display technologies on audiovisual processing remain underexplored. This study investigated how VR displayed with an head-mounted display (HMD) affects serial recall performance compared to traditional computer monitors, focusing on their effects on audiovisual processing in cognitive tasks. For that matter, we conducted two experiments with both an HMD and a computer monitor as display devices and two types of audiovisual incongruences: angle (Exp. 1) and voice (Exp. 2) incongruence. To quantify cognitive performance an audiovisual verbal serial recall (avVSR) task was developed where an embodied conversational agent (ECA) was animated to speak the target digit sequence. Even though subjective evaluations showed a higher sense of presence in the HMD condition, we found no effect of the display device on the proportion of correctly recalled digits. For the extreme conditions of angle incongruence in the computer monitor presentation the proportion of correctly recalled digits increased marginally, presumably due to raised attention, but the effect is likely too small to be meaningful. Response times were not affected by incongruences in either display device across both experiments. These findings suggest that the avVSR task is robust against angular and voice audiovisual incongruences, irrespective of the display device, at least for the conditions studied here. Hence, the study introduces the avVSR task in VR and contributes to the understanding of audiovisual integration.
Abstract:The irrelevant sound effect (ISE) characterizes short-term memory performance impairment during irrelevant sounds relative to quiet. Irrelevant sound presentation in most ISE studies has been rather limited to represent complex scenarios including open-plan offices (OPOs) and not many studies have considered serial recall of heard information. This paper investigates ISE using an auditory-verbal serial recall task, wherein performance was evaluated for relevant factors for simulating OPO acoustics: the irrelevant sounds including speech semanticity, reproduction methods over headphones, and room acoustics. Results (Experiments 1 and 2) show that ISE was exhibited in most conditions with anechoic (irrelevant) nonspeech sounds with/without speech, but the effect was substantially higher with meaningful speech compared to foreign speech, suggesting a semantic effect. Performance differences in conditions with diotic and binaural reproductions were not statistically robust, suggesting limited role of spatial separation of sources. In Experiment 3, statistically robust ISE were exhibited for binaural room acoustic conditions with mid-frequency reverberation times, T30 (s) = 0.4, 0.8, 1.1, suggesting cognitive impairment regardless of sound absorption representative of OPOs. Performance differences in T30 = 0.4 s relative to T30 = 0.8 and 1.1 s conditions were statistically robust, but not between the latter two conditions. These results suggest that certain findings from ISE studies with idiosyncratic acoustics may not translate well to complex OPO acoustic environments.