Abstract:Lidar-based SLAM systems perform well in a wide range of circumstances by relying on the geometry of the environment. However, even mature and reliable approaches struggle when the environment contains structureless areas such as long hallways. To allow the use of lidar-based SLAM in such environments, we propose to add reflector markers in specific locations that would otherwise be difficult. We present an algorithm to reliably detect these markers and two approaches to fuse the detected markers with geometry-based scan matching. The performance of the proposed methods is demonstrated on real-world datasets from several industrial environments.
Abstract:For Lifelong SLAM, one has to deal with temporary localization failures, e.g., induced by kidnapping. We achieve this by starting a new map and merging it with the previous map as soon as relocalization succeeds. Since relocalization methods are fallible, it can happen that such a merge is invalid, e.g., due to perceptual aliasing. To address this issue, we propose methods to detect and undo invalid merges. These methods compare incoming scans with scans that were previously merged into the current map and consider how well they agree with each other. Evaluation of our methods takes place using a dataset that consists of multiple flat and office environments, as well as the public MIT Stata Center dataset. We show that methods based on a change detection algorithm and on comparison of gridmaps perform well in both environments and can be run in real-time with a reasonable computational cost.
Abstract:Lifelong SLAM considers long-term operation of a robot where already mapped locations are revisited many times in changing environments. As a result, traditional graph-based SLAM approaches eventually become extremely slow due to the continuous growth of the graph and the loss of sparsity. Both problems can be addressed by a graph pruning algorithm. It carefully removes vertices and edges to keep the graph size reasonable while preserving the information needed to provide good SLAM results. We propose a novel method that considers geometric criteria for choosing the vertices to be pruned. It is efficient, easy to implement, and leads to a graph with evenly spread vertices that remain part of the robot trajectory. Furthermore, we present a novel approach of marginalization that is more robust to wrong loop closures than existing methods. The proposed algorithm is evaluated on two publicly available real-world long-term datasets and compared to the unpruned case as well as ground truth. We show that even on a long dataset (25h), our approach manages to keep the graph sparse and the speed high while still providing good accuracy (40 times speed up, 6cm map error compared to unpruned case).