Abstract:Advances in artificial intelligence (AI) have led to its application in many areas of everyday life. In the context of control engineering, reinforcement learning (RL) represents a particularly promising approach as it is centred around the idea of allowing an agent to freely interact with its environment to find an optimal strategy. One of the challenges professionals face when training and deploying RL agents is that the latter often have to run on dedicated embedded devices. This could be to integrate them into an existing toolchain or to satisfy certain performance criteria like real-time constraints. Conventional RL libraries, however, cannot be easily utilised in conjunction with that kind of hardware. In this paper, we present a framework named LExCI, the Learning and Experiencing Cycle Interface, which bridges this gap and provides end-users with a free and open-source tool for training agents on embedded systems using the open-source library RLlib. Its operability is demonstrated with two state-of-the-art RL-algorithms and a rapid control prototyping system.
Abstract:The process of developing control functions for embedded systems is resource-, time-, and data-intensive, often resulting in sub-optimal cost and solutions approaches. Reinforcement Learning (RL) has great potential for autonomously training agents to perform complex control tasks with minimal human intervention. Due to costly data generation and safety constraints, however, its application is mostly limited to purely simulated domains. To use RL effectively in embedded system function development, the generated agents must be able to handle real-world applications. In this context, this work focuses on accelerating the training process of RL agents by combining Transfer Learning (TL) and X-in-the-Loop (XiL) simulation. For the use case of transient exhaust gas re-circulation control for an internal combustion engine, use of a computationally cheap Model-in-the-Loop (MiL) simulation is made to select a suitable algorithm, fine-tune hyperparameters, and finally train candidate agents for the transfer. These pre-trained RL agents are then fine-tuned in a Hardware-in-the-Loop (HiL) system via TL. The transfer revealed the need for adjusting the reward parameters when advancing to real hardware. Further, the comparison between a purely HiL-trained and a transferred agent showed a reduction of training time by a factor of 5.9. The results emphasize the necessity to train RL agents with real hardware, and demonstrate that the maturity of the transferred policies affects both training time and performance, highlighting the strong synergies between TL and XiL simulation.