Abstract:Major advances in telecommunications and the Internet of Things have given rise to numerous smart city scenarios in which smart services are provided. What was once a dream for the future has now become reality. However, the need to provide these smart services quickly, efficiently, in an interoperable manner and in real time is a cutting-edge technological challenge. Although some software architectures offer solutions in this area, these are often limited in terms of reusability and maintenance by independent modules, involving the need for system downtime when maintaining or evolving, as well as by a lack of standards in terms of the interoperability of their interface. In this paper, we propose a fully reusable microservice architecture, standardized through the use of the Web of things paradigm, and with high efficiency in real-time data processing, supported by complex event processing techniques. To illustrate the proposal, we present a fully reusable implementation of the microservices necessary for the deployment of the architecture in the field of air quality monitoring and alerting in smart ports. The performance evaluation of this architecture shows excellent results.
Abstract:Ithaca is a Fuzzy Logic (FL) plugin for developing artificial intelligence systems within the Unity game engine. Its goal is to provide an intuitive and natural way to build advanced artificial intelligence systems, making the implementation of such a system faster and more affordable. The software is made up by a C\# framework and an Application Programming Interface (API) for writing inference systems, as well as a set of tools for graphic development and debugging. Additionally, a Fuzzy Control Language (FCL) parser is provided in order to import systems previously defined using this standard.