Abstract:Running live music recommendation studies without direct industry partnerships can be a prohibitively daunting task, especially for small teams. In order to help future researchers interested in such evaluations, we present a number of struggles we faced in the process of generating our own such evaluation system alongside potential solutions. These problems span the topics of users, data, computation, and application architecture.
Abstract:The problem of transitioning smoothly from one audio clip to another arises in many music consumption scenarios, especially as music consumption has moved from professionally curated and live-streamed radios to personal playback devices and services. we present the first steps toward a new method of automatically transitioning from one audio clip to another by discretizing the frequency spectrum into bins and then finding transition times for each bin. We phrase the problem as one of graph flow optimization; specifically min-cut/max-flow.
Abstract:Shallow Art presents, implements, and tests the use of simple single-output classification and regression models for the purpose of art generation. Various machine learning algorithms are trained on collections of computer generated images, artworks from Vincent van Gogh, and artworks from Rembrandt van Rijn. These models are then provided half of an image and asked to complete the missing side. The resulting images are displayed, and we explore implications for computational creativity.