Abstract:The training process of foundation models as for other classes of deep learning systems is based on minimizing the reconstruction error over a training set. For this reason, they are susceptible to the memorization and subsequent reproduction of training samples. In this paper, we introduce a training-as-compressing perspective, wherein the model's weights embody a compressed representation of the training data. From a copyright standpoint, this point of view implies that the weights could be considered a reproduction or a derivative work of a potentially protected set of works. We investigate the technical and legal challenges that emerge from this framing of the copyright of outputs generated by foundation models, including their implications for practitioners and researchers. We demonstrate that adopting an information-centric approach to the problem presents a promising pathway for tackling these emerging complex legal issues.
Abstract:Large language models are revolutionizing several areas, including artificial creativity. However, the process of generation in machines profoundly diverges from that observed in humans. In particular, machine generation is characterized by a lack of intentionality and an underlying creative process. We propose a method called Creative Beam Search that uses Diverse Beam Search and LLM-as-a-Judge to perform response generation and response validation. The results of a qualitative experiment show how our approach can provide better output than standard sampling techniques. We also show that the response validation step is a necessary complement to the response generation step.
Abstract:Large language models are revolutionizing several areas, including artificial creativity. However, the process of generation in machines profoundly diverges from that observed in humans. In particular, machine generation is characterized by a lack of intentionality and an underlying creative process. We propose a method called Creative Beam Search that uses Diverse Beam Search and LLM-as-a-Judge to perform response generation and response validation. The results of a qualitative experiment show how our approach can provide better output than standard sampling techniques. We also show that the response validation step is a necessary complement to the response generation step.
Abstract:The Overfitted Brain hypothesis suggests dreams happen to allow generalization in the human brain. Here, we ask if the same is true for reinforcement learning agents as well. Given limited experience in a real environment, we use imagination-based reinforcement learning to train a policy on dream-like episodes, where non-imaginative, predicted trajectories are modified through generative augmentations. Experiments on four ProcGen environments show that, compared to classic imagination and offline training on collected experience, our method can reach a higher level of generalization when dealing with sparsely rewarded environments.
Abstract:Generative Artificial Intelligence (AI) is one of the most exciting developments in Computer Science of the last decade. At the same time, Reinforcement Learning (RL) has emerged as a very successful paradigm for a variety of machine learning tasks. In this survey, we discuss the state of the art, opportunities and open research questions in applying RL to generative AI. In particular, we will discuss three types of applications, namely, RL as an alternative way for generation without specified objectives; as a way for generating outputs while concurrently maximizing an objective function; and, finally, as a way of embedding desired characteristics, which cannot be easily captured by means of an objective function, into the generative process. We conclude the survey with an in-depth discussion of the opportunities and challenges in this fascinating emerging area.
Abstract:Large Language Models (LLMs) are revolutionizing several areas of Artificial Intelligence. One of the most remarkable applications is creative writing, e.g., poetry or storytelling: the generated outputs are often of astonishing quality. However, a natural question arises: can LLMs be really considered creative? In this article we firstly analyze the development of LLMs under the lens of creativity theories, investigating the key open questions and challenges. Then, we discuss a set of "easy" and "hard" problems in machine creativity, presenting them in relation to LLMs. Finally, we examine the societal impact of these technologies with a particular focus on the creative industries.
Abstract:Measuring machine creativity is one of the most fascinating challenges in Artificial Intelligence. This paper explores the possibility of using generative learning techniques for automatic assessment of creativity. The proposed solution does not involve human judgement, it is modular and of general applicability. We introduce a new measure, namely DeepCreativity, based on Margaret Boden's definition of creativity as composed by value, novelty and surprise. We evaluate our methodology (and related measure) considering a case study, i.e., the generation of 19th century American poetry, showing its effectiveness and expressiveness.
Abstract:Machine-generated artworks are now part of the contemporary art scene: they are attracting significant investments and they are presented in exhibitions together with those created by human artists. These artworks are mainly based on generative deep learning techniques. Also given their success, several legal problems arise when working with these techniques. In this article we consider a set of key questions in the area of generative deep learning for the arts. Is it possible to use copyrighted works as training set for generative models? How do we legally store their copies in order to perform the training process? And then, who (if someone) will own the copyright on the generated data? We try to answer these questions considering the law in force in both US and EU and the future alternatives, trying to define a set of guidelines for artists and developers working on deep learning generated art.
Abstract:There is a growing interest in the area of machine learning and creativity. This survey presents an overview of the history and the state of the art of computational creativity theories, machine learning techniques, including generative deep learning, and corresponding automatic evaluation methods. After presenting a critical discussion of the key contributions in this area, we outline the current research challenges and emerging opportunities in this field.