Abstract:In session-based recommendation settings, a recommender system has to base its suggestions on the user interactions that are ob served in an ongoing session. Since such sessions can consist of only a small set of interactions, various approaches based on Graph Neural Networks (GNN) were recently proposed, as they allow us to integrate various types of side information about the items in a natural way. Unfortunately, a variety of evaluation settings are used in the literature, e.g., in terms of protocols, metrics and baselines, making it difficult to assess what represents the state of the art. In this work, we present the results of an evaluation of eight recent GNN-based approaches that were published in high-quality outlets. For a fair comparison, all models are systematically tuned and tested under identical conditions using three common datasets. We furthermore include k-nearest-neighbor and sequential rules-based models as baselines, as such models have previously exhibited competitive performance results for similar settings. To our surprise, the evaluation showed that the simple models outperform all recent GNN models in terms of the Mean Reciprocal Rank, which we used as an optimization criterion, and were only outperformed in three cases in terms of the Hit Rate. Additional analyses furthermore reveal that several other factors that are often not deeply discussed in papers, e.g., random seeds, can markedly impact the performance of GNN-based models. Our results therefore (a) point to continuing issues in the community in terms of research methodology and (b) indicate that there is ample room for improvement in session-based recommendation.