Abstract:Educational institutions are essential for economic and social development. Budget cuts in Brazil in recent years have made it difficult to carry out their activities and projects. In the case of expenses with water and electricity, unexpected situations can occur, such as leaks and equipment failures, which make their management challenging. This study proposes a comparison between two machine learning models, Random Forest (RF) and Support Vector Regression (SVR), for water and electricity consumption forecasting at the Federal Institute of Paran\'a-Campus Palmas, with a 12-month forecasting horizon, as well as evaluating the influence of the application of climatic variables as exogenous features. The data were collected over the past five years, combining details pertaining to invoices with exogenous and endogenous variables. The two models had their hyperpa-rameters optimized using the Genetic Algorithm (GA) to select the individuals with the best fitness to perform the forecasting with and without climatic variables. The absolute percentage errors and root mean squared error were used as performance measures to evaluate the forecasting accuracy. The results suggest that in forecasting water and electricity consumption over a 12-step horizon, the Random Forest model exhibited the most superior performance. The integration of climatic variables often led to diminished forecasting accuracy, resulting in higher errors. Both models still had certain difficulties in predicting water consumption, indicating that new studies with different models or variables are welcome.
Abstract:This work proposes a complete methodology to colorize images of Fakemon, anime-style monster-like creatures. In addition, we propose algorithms to extract the line art from colorized images as well as to extract color hints. Our work is the first in the literature to use automatic color hint extraction, to train the networks specifically with anime-styled creatures and to combine the Pix2Pix and CycleGAN approaches, two different generative adversarial networks that create a single final result. Visual results of the colorizations are feasible but there is still room for improvement.