Abstract:Creating editable videos that depict complex interactions between multiple objects in various artistic styles has long been a challenging task in filmmaking. Progress is often hampered by the scarcity of data sets that contain paired text descriptions and corresponding videos that showcase these interactions. This paper introduces a novel depth-conditioning approach that significantly advances this field by enabling the generation of coherent and diverse videos from just a single text-video pair using a pre-trained depth-aware Text-to-Image (T2I) model. Our method fine-tunes the pre-trained model to capture continuous motion by employing custom-designed spatial and temporal attention mechanisms. During inference, we use the DDIM inversion to provide structural guidance for video generation. This innovative technique allows for continuously controllable depth in videos, facilitating the generation of multiobject interactions while maintaining the concept generation and compositional strengths of the original T2I model across various artistic styles, such as photorealism, animation, and impressionism.
Abstract:The authors of 'Unsupervised Reinforcement Learning in Multiple environments' propose a method, alpha-MEPOL, to tackle unsupervised RL across multiple environments. They pre-train a task-agnostic exploration policy using interactions from an entire environment class and then fine-tune this policy for various tasks using supervision. We expanded upon this work, with the goal of improving performance. We primarily propose and experiment with five new modifications to the original work: sampling trajectories using an entropy-based probability distribution, dynamic alpha, higher KL Divergence threshold, curiosity-driven exploration, and alpha-percentile sampling on curiosity. Dynamic alpha and higher KL-Divergence threshold both provided a significant improvement over the baseline from the earlier work. PDF-sampling failed to provide any improvement due to it being approximately equivalent to the baseline method when the sample space is small. In high-dimensional environments, the addition of curiosity-driven exploration enhances learning by encouraging the agent to seek diverse experiences and explore the unknown more. However, its benefits are limited in low-dimensional and simpler environments where exploration possibilities are constrained and there is little that is truly unknown to the agent. Overall, some of our experiments did boost performance over the baseline and there are a few directions that seem promising for further research.