Abstract:Networks are used as highly expressive tools in different disciplines. In recent years, the analysis and mining of temporal networks have attracted substantial attention. Frequent pattern mining is considered an essential task in the network science literature. In addition to the numerous applications, the investigation of frequent pattern mining in networks directly impacts other analytical approaches, such as clustering, quasi-clique and clique mining, and link prediction. In nearly all the algorithms proposed for frequent pattern mining in temporal networks, the networks are represented as sequences of static networks. Then, the inter- or intra-network patterns are mined. This type of representation imposes a computation-expressiveness trade-off to the mining problem. In this paper, we propose a novel representation that can preserve the temporal aspects of the network losslessly. Then, we introduce the concept of constrained interval graphs (CIGs). Next, we develop a series of algorithms for mining the complete set of frequent temporal patterns in a temporal network data set. We also consider four different definitions of isomorphism to allow noise tolerance in temporal data collection. Implementing the algorithm for three real-world data sets proves the practicality of the proposed algorithm and its capability to discover unknown patterns in various settings.
Abstract:We propose a new polynomial-time deterministic algorithm that produces an approximated solution for the traveling salesperson problem. The proposed algorithm ranks cities based on their priorities calculated using a power function of means and standard deviations of their distances from other cities and then connects the cities to their neighbors in the order of their priorities. When connecting a city, a neighbor is selected based on their neighbors' priorities calculated as another power function that additionally includes their distance from the focal city to be connected. This repeats until all the cities are connected into a single loop. The time complexity of the proposed algorithm is $O(n^2)$, where $n$ is the number of cities. Numerical evaluation shows that, despite its simplicity, the proposed algorithm produces shorter tours with less time complexity than other conventional tour construction heuristics. The proposed algorithm can be used by itself or as an initial tour generator for other more complex heuristic optimization algorithms.
Abstract:We propose a novel computational method to extract information about interactions among individuals with different behavioral states in a biological collective from ordinary video recordings. Assuming that individuals are acting as finite state machines, our method first detects discrete behavioral states of those individuals and then constructs a model of their state transitions, taking into account the positions and states of other individuals in the vicinity. We have tested the proposed method through applications to two real-world biological collectives: termites in an experimental setting and human pedestrians in a university campus. For each application, a robust tracking system was developed in-house, utilizing interactive human intervention (for termite tracking) or online agent-based simulation (for pedestrian tracking). In both cases, significant interactions were detected between nearby individuals with different states, demonstrating the effectiveness of the proposed method.